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Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D cover image
Game Engine Black Book: Wolfenstein 3D cover image Game Engine Black Book: Wolfenstein 3D cover image Game Engine Black Book: Wolfenstein 3D cover image
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by: fabien sanglard
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Publication Date: September 11, 2017
Book Size: 7.5" x 9.25"
Pages: 320
Binding: Perfect Bound
Color: Color

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Book Synopsis
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book with plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of Wolf3D!
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