Shopping cart imageShopping Cart (0) Items

Games

Page: 1 of 3 << < 1 2 3 > >>

Age of Sorcery Michael Yach
Books with a 0 star rating(0)
$15.95
Size: 8.5" x 11"
Binding: Perfect Bound
Age of Sorcery is a simple fantasy game that includes a character sheet, map of the world, 3 playable races and a unique spell system. It is designed for younger players, but can also entertain adults. This game is perfect for someone who wants to storytell for their kids, but does not want a very huge and complicated game. The game is 25 pages long and this book includes 6 copies of the game all inside of this book. Enter the world of Trynhold and fight goblins, ogres and more! For a much cheaper price than most other games, I believe you will enjoy this work of mine.
CASTLE OLDSKULL - Oldskull Steading Companion Kent David Kelly
Books with a 0 star rating(0)
$22.58
Size: 8.5" x 11"
Binding: Perfect Bound
Castle Oldskull is a series of acclaimed game book supplements created for use with old school Swords & Sorcery fantasy role-playing games, written by veteran author and game designer Kent David Kelly. This book is compatible with games such as Basic Fantasy, Blueholme, Labyrinth Lord, and Old-School Essentials, as well as the Advanced, Basic, and Expert editions of the world's original FPRG designed by Gygax and Arneson. This volume is the Oldskull Steading Companion, a monstrous bestiary detailing the lore and secrets of hill giants. Be sure to visit castleoldskull.com for more information.
CASTLE OLDSKULL - The Classic Dungeon Design Guide I Kent David Kelly
Books with a 0 star rating(0)
$42.60
Size: 8.5" x 11"
Binding: Perfect Bound
ISBN: 9798885673754
Castle Oldskull is a series of acclaimed game book supplements created for use with old school Swords & Sorcery fantasy role-playing games, written by veteran author and game designer Kent David Kelly. This book is compatible with games such as Basic Fantasy, Blueholme, Labyrinth Lord, and Old-School Essentials, as well as the Advanced, Basic, and Expert editions of the world's original FPRG designed by Gygax and Arneson. This volume is The Classic Dungeon Design Guide I, one of the most well-reviewed and comprehensive books on dungeon design. Be sure to visit Castleoldskull.com (main publisher site), Amazon.com (author page, Kent David Kelly), and DriveThruRPG (publisher page, Kent Davi ...
Chaoses Limb RL Vieira
Books with a 0 star rating(0)
$8.21
Size: 5.5" x 8.5"
Binding: Spiral Bound
Retro clone of the Holmes Basic edition of Dungeons and Dragons
Daily Fortunes - The 3D6 Game Book Teodor Graca
Books with a 0 star rating(0)
$21.00
Size: 6" x 9"
Binding: Spiral Bound
This book was spawned in 2015 as a web application built by Teo Graca that would give a random fortune cookie quote and could be attached to any website. It started with over 1,000 fortune cookie quotes he had collected over the decades, complete with broken English and references to Chinese Fortune Cookies. In this rendition, he has turned it into a dice game using just 216 fortunes, which are more refined fortunes or quotes to give you a perk or more each day.
From Distant Shores Cintron, Goodrich, Grotenhuis & Lozado
Books with a 0 star rating(0)
$47.29
Size: 7" x 10"
Binding: Perfect Bound
Strange invaders land on the shores of a peninsula known for its independence; rumors about their true purpose are numerous and varied. Two old friends reunite after more than a decade, brought together by a young man looking to advance himself in the world. This is a consolidated collection of Actual Play fiction for a Burning Wheel campaign that ran for more than sixty sessions over the course of two years.
Go Ask Alice Oracle & Tea Party Game Amanda Elo'Esh Johnsen, M.A.
Books with a 0 star rating(0)
$21.97
Size: 6" x 9"
Binding: Perfect Bound
The Go Ask Alice Oracle & Tea Party Game is an oracle and a tea party game based on the crazy characters and adventures found down the rabbit hole in Wonderland. Draw a card and look up the oracle meaning to answer your most important questions or use the cards to play an engaging and lively ("Frabjous!", as they say down the rabbit hole) tea party. Or simply use it as a reading companion to give you deep insights into the wisdom treasures hidden inside of the stuff and nonsense of Lewis Carroll's famous adventures.
High Fantasy a Violent Delights Core Rule Set Timothy Lewis
Books with a 0 star rating(0)
$29.99
Size: 8.5" x 11"
Binding: Perfect Bound
The best choice to replace DnD and Pathfinder. High Fantasy is a solo coop game with fast game play, and brutal combat. The party based system allows players to build their characters however they see fit. Just don't get overly attached death is a part of the game. The unique party building where you can recruit new members to your party is more in line with video games then ttrpgs but it works as the best option. The best part you and your friends can play all with no Dungeon Master or Game Master. The Threat Level system allows players to play through a campaign with an end goal in mind and knowing how to get their.
Hip-Hop Scholars Game Book In-Class Solutions
Books with a 0 star rating(0)
$16.65
Size: 6" x 9"
Binding: Perfect Bound
Imagine yourself playing your favorite game show, speeding through a barrage of questions, trying to earn enough points to win the convenient “Hip-Hop Scholars” title. Imagine a game show where any person can participate and everyone wants to watch. The winners are determined by skill, knowledge, courage, and a little luck. The Hip-Hop Scholars study guide was created to help you Study and WIN! www.hhsgames.com
How to make your own roguelike with TypeScript Jakob Gaardsted
Books with a 0 star rating(0)
$34.95
Size: 6.13" x 9.21"
Binding: Perfect Bound
ISBN: 9788797439005
Something evil lurks in the depths of the dungeon. No survivors have returned to describe it. Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript. You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game. Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your ...

Page: 1 of 3 << < 1 2 3 > >>

Quick Links
You Are Looking In
SubCategories
Ratings
  • Books with a 5 star rating(0)
  • Books with a 4 star rating(0)
  • Books with a 3 star rating(0)
  • Books with a 2 star rating(0)
  • Books with a 1 star rating(0)
Price