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Games on page 5

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Stawars5e: Dungeons and Dragons 5e Resource book Dillion Jaime
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$12.58
Size: 8.5" x 11"
Binding: Perfect Bound
Starwars5e
Stawars5e: Dungeons and Dragons 5e Resource book color Dillion Jaime
Books with a 0 star rating(0)
$33.58
Size: 8.5" x 11"
Binding: Perfect Bound
Hygggy
Storyteller Manual jason tagmire
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$9.99
Size: 4.25" x 6.87"
Binding: Perfect Bound
Within this manual are the secrets to unlocking your inner storyteller. By the end you will write a movie, draw a comic, develop a hero, write short stories, write even shorter stories, create your own card game, and more!
Storyteller Manual Fantasy Edition jason tagmire
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$12.00
Size: 4.25" x 6.87"
Binding: Perfect Bound
Supernatural Hunter Role Playing Game W. Harold Brown
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$19.95
Size: 8.5" x 11"
Binding: Perfect Bound
"The only good dead is a dead dead." S.H.R.P. is a world filled with powerful factions, mysterious benefactors and a delicate balance between being a hero...and falling into darkness. As a Supernatural Hunter, your role is simple: protect the innocent and maintain the balance between good and evil. The S.H.R.P. Game Manual is for 1-6 players and provides the foundation for hours of role playing fun. You are a Hunter. Let the darkness fear you!
Tabletop Battle System Ben Fornshell
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$14.95
Size: 8.5" x 11"
Binding: Perfect Bound
The Tabletop Battle System is designed to make playing miniature wargames in all genres and periods a simple to learn process. By providing one rules set for all different periods the core mechanics remain unchanged enabling you to easily master tabletop wargaming. This first edition includes rules for: Ancient, medieval, and fantasy wargaming both skirmish and army scale From the beginning of the age of firearms with pike and shot through the napoleonic wars Semi-modern through advanced futuristic warfare covering combined arms tactics in WWI, WWII, Modern conflicts, and Science-Fiction Naval warfare from the age of sail, through the invention of the great battleships and into ...
Tekken God Prime Workbook: Tekken 7 Offense & Defense Workbook - Lee Chaolan Bo Miles
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$19.97
Size: 8.27" x 11.69"
Binding: Spiral Bound
The Tekken God Prime workbook is designed for gamers who want to build DEFENSE and or OFFENSE to become a "Tekken God Prime" and compete and win in professional tournaments. In this Tekken God Prime workbook, you will learn the essentials of high level Tekken mastery through concise lessons. Learn frame data, unsafe strings, safe moves and unsafe moves. This series is ONE character specific and requires answers to the diagrams to maximize your retention and execution in live matches.
The Adventure Express Adventure Game Jim Bennett
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$14.50
Size: 8.5" x 11"
Binding: Perfect Bound
The Adventure Express game is a fun way to incorporate creative math/science projects into an existing curriculum. Use this game to add adventure, excitement, and fun to the lessons. The premise is the student is riding a train which takes her to different adventure sites. Each adventure is a project which is either selected by the parent/teacher or drawn at random from a set of cards. The game is designed for students in grades 5 – 7. There are 30 fun learning projects included. Entirely compatible with a Christian curriculum.
The Game of Life Challenges Jose Rodriguez
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$14.99
Size: 8.5" x 11"
Binding: Perfect Bound
The Game of Life Challenges let you track your daily achievements, big or small, to gain motivation while progressing in everyday life. All the challenges are accomplishments you can complete to improve yourself, your life, and the world around you. As you earn challenge points, you’ll level up and unlock increasingly difficult challenges, providing new experiences and challenges.
The GenIsys Tome Scott Stokes
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$25.00
Size: 8.5" x 11"
Binding: Perfect Bound
ISBN: 9781513627809
This system moves away from the restrictive character classes and allows you to build your character the way you want it. Also, we want you to play our system, we will be adding content and some will be available without cost here at this site. For the GM the system allows you to use most of your OGL/D20 monsters, you won't have to buy new ones to play our game. The spell system is the highlight of our work, with every spell definable by the caster at the time of casting. He can pick his seed and define how it works. He can do this as long as he has mana. Mana regenerates each round so say goodbye to the 5 minute work day. This is our core book. It has both player and GM informatio ...

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