Book Synopsis
This is an interactive story-game that will make math class fun. The allegorical adventure story and cast of characters provide the teacher with a host of opportunities to help students become successful in math, develop good work habits, set goals, maintain a positive attitude, persevere through difficulties, and avoid typical problem areas such as: being disorganized and wasting time. It teaches students the value in avoiding bad influences, distractions, boredom, taking shortcuts, and making excuses.
The game enables the teacher to incorporate motivational material into virtually any math curriculum. The adventure story includes 25 episodes which help students understand how to avoid such hazards as the Lazy Old Goof-off Snake, Distraction Lake, Bad Influence Quick Sand, Getting Bored Swamp, and the Negative Attitude Shark. This game was especially designed for middle school students who have previously experienced difficulty in math, lack motivation, and/or have low self-esteem.