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3D Rendering in Windows

3D Rendering in Windows cover image
3D Rendering in Windows cover image 3D Rendering in Windows cover image 3D Rendering in Windows cover image
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by: Dudley Benton
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Publication Date: August 15, 2016
Book Size: 5.5" x 8.5"
Pages: 105
Binding: Perfect Bound

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Book Synopsis
There are many books and articles on rendering 3D objects using OpenGL®. This is intended as a supplement to, not a replacement for, such texts. The problem with most references is that they leave out a lot of essential information in some areas and overwhelm you with too much information in others. For instance, there may be a dozen ways of doing the same thing. Only one is necessary–but which one?
OpenGL® is very powerful, but it has certain limitations. There are two reasons you might want to render 3D objects without this powerful library: 1) it isn't compatible with your system and 2) you don't want to be locked into 24 bit color depth. OpenGL® and 24 bits/pixel are inseparable: you don't get one without the other. Several methods for rendering 3D images are presented in this book. Fully functioning codes and libraries are provided on line for every example, including the T-Rex depicted on the cover.
3D rendering is an important part of graphical user interface design, data ana
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