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All books using the keywords: Fabien Sanglard

Game Engine Black Book: DOOM fabien sanglard
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$81.71
Size: 7.5" x 9.25"
Binding: Perfect Bound
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors.It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it.This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find insi ...
Game Engine Black Book: Wolfenstein 3D fabien sanglard
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$63.00
Size: 7.5" x 9.25"
Binding: Perfect Bound
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book with plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear ...
The book of CP-System Fabien Sanglard
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$48.43
Size: 7.5" x 9.25"
Binding: Perfect Bound
There used to be a time when video-game enthusiasts could only experience the very best and the most challenging in places called "arcades". The early 90s were a highly competitive environment where publishers only had a few seconds to catch a player's attention, and more importantly their quarters. It was during that time that a young company named Capcom  managed to elevate itself above the competition and turn itself into an icon. This book is an engineering love letter to the platform that allowed this metamorphosis. If you have always wanted to learn about the machine behind the legendary CPS-1 titles Street Fighter II, Ghouls 'n Ghosts, and Final Fight, the "Book of CP-System ...