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CASTLE OLDSKULL - The Classic Dungeon Design Guide I Kent David Kelly
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$42.60
Size: 8.5" x 11"
Binding: Perfect Bound
ISBN: 9798885673754
Castle Oldskull is a series of acclaimed game book supplements created for use with old school Swords & Sorcery fantasy role-playing games, written by veteran author and game designer Kent David Kelly. This book is compatible with games such as Basic Fantasy, Blueholme, Labyrinth Lord, and Old-School Essentials, as well as the Advanced, Basic, and Expert editions of the world's original FPRG designed by Gygax and Arneson. This volume is The Classic Dungeon Design Guide I, one of the most well-reviewed and comprehensive books on dungeon design. Be sure to visit Castleoldskull.com (main publisher site), Amazon.com (author page, Kent David Kelly), and DriveThruRPG (publisher page, Kent Davi ...
From Distant Shores Cintron, Goodrich, Grotenhuis & Lozado
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$47.29
Size: 7" x 10"
Binding: Perfect Bound
Strange invaders land on the shores of a peninsula known for its independence; rumors about their true purpose are numerous and varied. Two old friends reunite after more than a decade, brought together by a young man looking to advance himself in the world. This is a consolidated collection of Actual Play fiction for a Burning Wheel campaign that ran for more than sixty sessions over the course of two years.
High Fantasy a Violent Delights Core Rule Set Timothy Lewis
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$29.99
Size: 8.5" x 11"
Binding: Perfect Bound
The best choice to replace DnD and Pathfinder. High Fantasy is a solo coop game with fast game play, and brutal combat. The party based system allows players to build their characters however they see fit. Just don't get overly attached death is a part of the game. The unique party building where you can recruit new members to your party is more in line with video games then ttrpgs but it works as the best option. The best part you and your friends can play all with no Dungeon Master or Game Master. The Threat Level system allows players to play through a campaign with an end goal in mind and knowing how to get their.
How to make your own roguelike with TypeScript Jakob Gaardsted
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$34.95
Size: 6.13" x 9.21"
Binding: Perfect Bound
ISBN: 9788797439005
Something evil lurks in the depths of the dungeon. No survivors have returned to describe it. Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript. You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game. Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your ...
UR RL Vieira
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$37.35
Size: 5.5" x 8.5"
Binding: Perfect Bound
Lost in the mists of antiquity, in an Age long forgotten, humanity struggles to raise its gleaming cities from a dark, foreboding wilderness. Tyrannical city states create some semblance of ruthless order, but just beyond their reach the demon howling desert, the spirit riddled woods, the serpent infested jungles, stretch for untold leagues and buried beneath them all lie the ruins and riches of pre-human races that rose and fell long before humanity walked the earth. Into this land you stride, heroes and scoundrels, scholars and fanatics, struggling to carve out your own destinies from this dangerous, fantastic world...will you make a name for yourself among the barbarous nations of ...
UR Roy Vieira
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$37.68
Size: 5.5" x 8.5"
Binding: Perfect Bound
Want to start create a immersive campaign world with minimum effort and maximum impact? This guide shows you how. Includes a default setting for Sword & Sorcery, Bronze Age, Apocalypse gaming. For use with table-top role playing. System agnostic.
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