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CASTLE OLDSKULL - Oldskull Steading Companion Kent David Kelly
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$22.58
Size: 8.5" x 11"
Binding: Perfect Bound
Castle Oldskull is a series of acclaimed game book supplements created for use with old school Swords & Sorcery fantasy role-playing games, written by veteran author and game designer Kent David Kelly. This book is compatible with games such as Basic Fantasy, Blueholme, Labyrinth Lord, and Old-School Essentials, as well as the Advanced, Basic, and Expert editions of the world's original FPRG designed by Gygax and Arneson. This volume is the Oldskull Steading Companion, a monstrous bestiary detailing the lore and secrets of hill giants. Be sure to visit castleoldskull.com for more information.
CASTLE OLDSKULL - The Classic Dungeon Design Guide I Kent David Kelly
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$42.60
Size: 8.5" x 11"
Binding: Perfect Bound
ISBN: 9798885673754
Castle Oldskull is a series of acclaimed game book supplements created for use with old school Swords & Sorcery fantasy role-playing games, written by veteran author and game designer Kent David Kelly. This book is compatible with games such as Basic Fantasy, Blueholme, Labyrinth Lord, and Old-School Essentials, as well as the Advanced, Basic, and Expert editions of the world's original FPRG designed by Gygax and Arneson. This volume is The Classic Dungeon Design Guide I, one of the most well-reviewed and comprehensive books on dungeon design. Be sure to visit Castleoldskull.com (main publisher site), Amazon.com (author page, Kent David Kelly), and DriveThruRPG (publisher page, Kent Davi ...
Chaoses Limb RL Vieira
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$8.21
Size: 5.5" x 8.5"
Binding: Spiral Bound
Retro clone of the Holmes Basic edition of Dungeons and Dragons
From Distant Shores Cintron, Goodrich, Grotenhuis & Lozado
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$41.01
Size: 7" x 10"
Binding: Perfect Bound
Strange invaders land on the shores of a peninsula known for its independence; rumors about their true purpose are numerous and varied. Two old friends reunite after more than a decade, brought together by a young man looking to advance himself in the world. This is a consolidated collection of Actual Play fiction for a Burning Wheel campaign that ran for more than sixty sessions over the course of two years.
Go Ask Alice Oracle & Tea Party Game Amanda Elo'Esh Johnsen, M.A.
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$21.97
Size: 6" x 9"
Binding: Perfect Bound
The Go Ask Alice Oracle & Tea Party Game is an oracle and a tea party game based on the crazy characters and adventures found down the rabbit hole in Wonderland. Draw a card and look up the oracle meaning to answer your most important questions or use the cards to play an engaging and lively ("Frabjous!", as they say down the rabbit hole) tea party. Or simply use it as a reading companion to give you deep insights into the wisdom treasures hidden inside of the stuff and nonsense of Lewis Carroll's famous adventures.
Hip-Hop Scholars Game Book In-Class Solutions
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$16.65
Size: 6" x 9"
Binding: Perfect Bound
Imagine yourself playing your favorite game show, speeding through a barrage of questions, trying to earn enough points to win the convenient “Hip-Hop Scholars” title. Imagine a game show where any person can participate and everyone wants to watch. The winners are determined by skill, knowledge, courage, and a little luck. The Hip-Hop Scholars study guide was created to help you Study and WIN! www.hhsgames.com
How to make your own roguelike with TypeScript Jakob Gaardsted
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$34.95
Size: 6.13" x 9.21"
Binding: Perfect Bound
ISBN: 9788797439005
Something evil lurks in the depths of the dungeon. No survivors have returned to describe it. Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript. You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game. Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your ...
How to Win at Tarok Oljan Repic
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$11.48
Size: 6" x 9"
Binding: Perfect Bound
ISBN: 9781642544893
Tarok is the oldest surviving card game. Modern tarok approaches the card game bridge in complexity, but exceeds it in intellectual enjoyment. This monograph describes the history, rules and strategy of the game of tarok and is intended for both the beginner and advanced player. There are few comprehensive books on the rules of tarok, and even fewer on the strategy of the game. For generations, they have been learned by word of mouth, by practice, and by example from more experienced players. This text was written based on sixty years of experience in playing the game and on the wisdom of older players. Reading this book will teach the reader how to play tarok, and the numerous and ...
If I Ran the Z/o/o/... Con Leslie Turek
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$20.75
Size: 8.5" x 11"
Binding: Spiral Bound
A Fannish Classic In this "choose your own adventure" game, you lead a Worldcon committee through bidding, planning, and the convention itself. How well your con turns out depends on your decisions as well as the element of chance - which can cause "interesting" things to happen. If I Ran the Z/o/o/... Con is a game that has been played by convention-runners around the world ever since it was written in 1986. This new edition has been updated with added scenarios covering some of the new issues facing con-runners in the 21st century.
Kako zmagamo pri taroku Oljan Repic
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$11.47
Size: 6" x 9"
Binding: Perfect Bound
Tarok je najstarejša ohranjena igra s kartami. Sodobni tarok je po zapletenosti podoben igri bridge, umsko pa je v večje veselje. Ta monografija opisuje zgodovino, pravila in postopek igre tarok; namenjena je začetnikom in izkušenim tarokistom. Redko najdemo priročnik za pravila taroka, še redkeje pa knjigo o strategiji igre. Več generacij se jo je naučilo od ust do ust, z vajo in od bolj veščih tarokistov. To besedilo izhaja iz lastnih šestdesetletnih izkušenj in nasvetov starejših tarokistov. Zaradi ustnega izročila se pravila (in točkovanje) v podrobnostih razlikujejo med pokrajinami in celo med skupinami tarokistov. Razlike so nebistvene in ne slabijo osnovnih pravil igre. Knji ...

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